A few weeks ago, the Digital Learning Team published a blog post called “Designing an advanced online learning environment for higher education” in where we discussed the importance of having a set of principles in mind that could guide the design or selection of a learning environment for higher education. I strongly encourage you to read it, if you haven’t … Read More
The beginning of a new semester can be a daunting experience not only for students but for teachers as well; in particular for those who are teaching for the first time, are relatively new to teaching or simply are returning to teaching after a break. Teachers often get asked: “Are you ready to go? and the answer to this is … Read More
As I slowly familiarise myself with my new role, I am also making progress in learning more about the projects I will be leading and participating in for the first part of the year. I have just returned from building 100, the Design Hub, where I met Soumitri Varadarajan (Deputy Dean Industrial and Interior Design) and Juan Sanin (Lecturer of Industrial … Read More
Using Hangouts on Air (HoA) and Youtube to create and distribute instructional-videos and screen-recordings.
Google+ Communities allow real-time collaboration, sharing and engagement while creating a repository of artefacts Related pattern: What Eloise Thomson teaches future teachers, and looks for ways to integrate technology into courses so that students can see examples of how to integrate it into their teaching. In “Geography in a Social Context” the in-class time is spent in workshops where students … Read More
Peter Rushbrook (Deputy Dean, Learning and Teaching) of the School of Education at Bundoora and Josephine Ng (Program Manager) met with Angela Nicolotteou (Manager of the DSC Digital Learning Team) to discuss how Digital Learning DSC can assist and support the academic staff in the Graduate Diploma in Education (Early Childhood) with the re-design, implementation and use of Blackboard for the delivery of … Read More
Google+ Community can be used to develop augmented learning, extending learning beyond the classroom.