Google Cardboard, spherical photos and new creative potential

Research and innovation 2 Comments

A day exploring beyond Lake Mountain, Victoria A 2D view of a spherical image. View it in a spherical viewer I was initially skeptical, but curious about Cardboard. I’m skeptical of immersive and virtual reality in education generally, but I do like the approach Google brings to many things. With a name like Cardboard, it undermines the techno wonderment of … Read More

And I’ll take the Low Road: Innovative Online and Maker Space Design

Content development, Learning design, Research and innovation 4 Comments

I am curious that a number of architecture books have been very influential in online design. These include the classic A Pattern Language and more recently Dan Hill’s Dark Matter and Trojan Horses. Stewart Brand’s How Buildings Learn is one such book. This fortunately became a BBC television series, curiously the first ever digital television show, with a quaint analogue … Read More

Be Inspired by Technology

Experience, General, Research and innovation, Resources Leave a Comment

Technology is wonderful; but we already know that. What is truly amazing is the human brain, after all is humans who are able to design and build the incredible and wonderful technology some of us have the privilege to access and consume.  But there is however, another amazing aspect to technology, and this involves sharing it with hundreds of children … Read More

Learning spatial awareness: virtual reality and 360-degree video

Examples of practice, Video learning 1 Comment

Person using Cardboard

Educators in areas such as Property Construction and Project Management, and Architecture and Design, need to provide building site experience for large numbers of students – in some cases hundreds per class. The practicalities of turning up to a major building site with large numbers of students for reasons such as safety, make these site visits increasingly difficult to organise.

3D video, virtual reality, augmented reality

Current thinking in learning design Leave a Comment

German card from the film “Polyester”, used in the Wikipedia article on Smell-O-Vision. A virtual reality development company has been promoting its work to RMIT recently, and one good thing to come out of it for us is some quick research and discussion. Howard Errey has shared his impressions of the promotion. I’m adding this post intending to look back and … Read More